The trigger of a miss is determined by your hit chance. The combat system appears to work like this. Passive skills means skills which will trigger automatically in a battle. your positions remain the same afterwards.
![swords and sandals 3 agility swords and sandals 3 agility](https://vignette.wikia.nocookie.net/swordsandsandals/images/e/e8/Evil_Ninja_Redux_SS3.png)
The values are determined by health regeneration and magicka regeneration statistics. Click to regain extra health and magicka for that turn.
![swords and sandals 3 agility swords and sandals 3 agility](https://vignette.wikia.nocookie.net/swordsandsandals/images/2/24/The-undead-great-beast.jpg)
For details see Swords and Sandals 3 Taunt. What action you do after you press "taunt" is random. The default of hit chance vs opponent of the same level is: 94% (Quick attack), 70% (Normal/Charge attack), 47% (Power attack). For details see Swords and Sandals 3 Sound Weapons. However you may use it as a way to move fast forward.Ĭombat attack for sound weapons are distinguished from melee and ranged weapons. You cannot hit your opponent if you are too far away.
![swords and sandals 3 agility swords and sandals 3 agility](http://images.esellerpro.com/2861/I/664/69/gladiators_5.jpg)
![swords and sandals 3 agility swords and sandals 3 agility](https://i.ytimg.com/vi/tF3vIx5DUqs/hqdefault.jpg)